The art of a Pass: Layout

With a solid plan in, now is a time to think about layout and space. At an early stage, this can be a little paralyzing or overly liberating, it shouldn't be either. This is where we take this blog series' namesake into mind and reference the previous step where possible. This should help organize the outline in a more logical fashion with as few questions left to your overly excited brain. Now don't get me wrong, you'll want some of that in there as it will help shape aspects such as the player loop, but rely on it too much and you'll end up with spaces and concepts you cannot build or are too complicated to communicate to the player. Rely on your head too little and you'll end up with a nondescript floor plan filled with spaces that have no sense of self or history. Its a balancing act that does figure out with a little experience and luck.